This is our entry to Ludum Dare 39 Jam, and was created in 72 hours. Coming into this we knew little about Game Design, yet we think that actually we’ve come out with something not half bad. It’s perhaps not at a competition winning standard, but we’re still very pleased that we actually managed to produce something in the time allotted.

Essentially, our game is a 2D space shooter in which you pilot a spaceship and kill enemies, with the twist that anything you do slowly drains you of energy. We implemented waves of enemies that would follow you and fire various weapons at you before you face a final boss (yes it’s a little cliché, but we couldn’t resist).

There are 3 control modes:

  • Mouse Controls - Where the mouse controls rotation and WASD control movement relative to that.
  • Keyboard Controls - Where the A and D controls rotation and WSQE control movement relative to that.
  • Absolute Controls - Where the mouse controls rotation, but the ship moves according to the WASD keys absolutely (so W is always up).

The balance of the game is not entirely perfect, and it is lacking polish in some areas (such as the obvious omittance of an animation when a laser beam hit’s something), but overall we’re very pleased to say that it is our first game.

We hope you have fun playing it as much as we enjoyed making it.

Release date Jul 30, 2017
Made withUnity
Tags2D, Ludum Dare 39, Space
LicenseApache License 2.0
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityConfigurable controls
LinksLudum Dare